The enemy plays on your board too.
A tactical match-3 RPG built on one idea: you and your enemies share a single grid. Every match activates whoever owns those gems — so a careless cascade hands them a turn, and a well-read board turns their own move against them.
Coming soon to Google Play See how it playsNo invisible enemy turns. Enemies take real swaps on the same grid, hunting their own gems and avoiding yours.
Each hero claims a gem type. Matching it damages, heals, shields and charges that hero's special. Change the party and the whole board changes meaning.
They follow the same match-3 rules you do — then go further: locking gems, dropping blockers that split the board, draining your charge, shielding each other.
Guardians beat Strikers, Strikers beat Mystics, Mystics beat Guardians. Pick your target freely — it costs no move.
Four in a row makes a Line Clear. T and L shapes make a Bomb. Five or more makes a Color Burst. Chain them and the board does the work.
The Red Dragon and the Necromancer Lord shift phases as their health falls, gaining abilities and telegraphing devastating casts you have a window to stop.
Each chapter is built around one idea. Early stages teach a single concept; later ones demand you combine everything. Earn stars, upgrade your Castle, go back out stronger.
No energy timers. No paywalls. No booster shop. The whole campaign is there from the first launch. Optional rewarded ads exist if you want a boost — ignore them entirely and nothing is gated. Plays offline.
Coming shortly.